The current study seeks to answer this call by providing longitudinal data on youth aggression and dating violence as potential consequences of violent video game exposure using well-validated clinical outcome measures and controlling for other relevant predictors of youth aggression.
Results indicated that exposure to video game violence was not related to any of the negative outcomes.
Boys and girls who have been victims of dating violence are more likely to get into fights, carry a weapon, use alcohol, use marijuana or cocaine and have sex with multiple partners the study says.
Researchers don't know if any of these events causes the others, however.
Four Core Components The is a long-term, system-wide program for change involving program components at four levels.